Los Angeles, California – May 2, 2022 – Riot Games, the developer and publisher best known for League of Legends and VALORANT, announced today that game industry leader Molly Mason-Boulé has joined the company as Global Head of Development Studios. Molly brings a deep well of knowledge about the games and entertainment industry and extensive experience leading business and development functions on a global scale. As Head of Development Studios, Molly is charged with expanding Riot’s footprint across the world to tap into key talent markets and accelerate game and feature development. Reporting to John Doyle, Chief Operating Officer of Riot’s Games Business, she will manage Riot’s current and future development studios including Seattle, Hong Kong, Singapore and Shanghai. “Molly has been a force in the games industry for almost two decades, with a standout track record in growing companies into multi-studio organizations, driving collaboration across high-performing global games teams as well as developing and mentoring those around her,” said Doyle. “As we continue to establish more development studios across the globe, Molly’s expertise will be vital to helping us scale to meet the growing needs of both our Games teams and players worldwide.” “I’m incredibly energized to join Riot at a time of such growth and transformation,” Mason-Boulé stated. “To be a part of advancing Riot’s bold vision for the future – becoming the most player-focused game company in the world while expanding our universes for players – is extremely inspiring. I look forward to the journey as we accelerate Riot into its next phase of scale and growth.” Molly spent the last 18 years at Electronic Arts (EA), where she touched the entire EA product portfolio in her time with the company. Most recently, Molly served as VP of Production and Operations for EA Studios leading a global multi-disciplinary business unit of developers. Before EA, Molly worked across Film, VFX and Episodic Television at companies like Dreamworks Animation and Radium/Reel FX as a Producer and spent some time in the Ad Agency world in NYC and San Francisco with Grey Global Group. Molly received her BA from the San Francisco Art Institute and MBA from University of Southern California. She also sits on the Board of Women in Animation and is a regular guest lecturer for USC’s Marshall School of Business. About Riot Games Riot Games was founded in 2006 to develop, publish, and support the most player-focused games in the world. In 2009, Riot released its debut title, League of Legends, to worldwide acclaim. League has gone on to be the most-played PC game in the world and a key driver of the explosive growth of esports. With League in its second decade, Riot is continuing to evolve the game while delivering new experiences to players with Teamfight Tactics, Legends of Runeterra, VALORANT, League of Legends: Wild Rift, and multiple work-in-progress titles. In addition, Riot Forge gives developers access to Riot’s IP to create games like Ruined King and plenty of other adventures across Runeterra. Riot is also expanding the world of Runeterra through multimedia projects across music, comic books, board games, and Arcane, its popular animated series. The annual League of Legends World Championship features qualified esports teams from 12 international leagues. Worlds is the most widely viewed and followed esport tournament, and it is among the largest and most popular gaming and sporting events in the world. Founded by Brandon Beck and Marc Merrill, and led by CEO Nicolo Laurent, Riot is headquartered in Los Angeles, California, and has 3,000+ Rioters in 20+ offices worldwide.