20 DAYS

project length

INCREASE AWARENESS ABOUT THE EVENT

set objective

GLOBAL

area covered

Secured 380 pieces of coverage

Generated coverage in 27 countries across 5 continents

Reached more than 263 million audience

Got the news covered by gaming, lifestyle, e-sports, tech, business media, daily and general news, forums as well as content creators and influencers

News were shared online, in print, on podcasts and social media channels such as YouTube, Twitter, Reddit, Instagram and Facebook

Signed up the media to attend the conference and engaged their audience, this way increasing the number of participants from all around the World

Arranged competitions and interviews for different media outlets

Significantly increased awareness about the online event Globally, which potentially boosted the sales